- map monster density, chest, strongboxes rebalanced, supposedly making them more rewarding
- maps should be specialized now somehow?
- 4 new tower map types
- existing tower maps redone to be less boring
- more maps with bosses on Atlas (1 in 4 maps should have a boss)
- new type of tablet that adds bosses to the map
- strongboxes spawn mobs faster with less fog
- less visual clutter in maps
- better visibility of some effects
- elemental explosions effects improved
- Volatile Plants easier to see
- increased zoom on Atlas
- cleanup pass over many terrain collision issues in maps
- worldmap load times improved
- biome visible on hover
- 20% buff to simulacrum (I assume splinters?) drops
- omens 60% more common in Rituals
- rarity of items in Expedition shops improved
- more changes to Expedition later on
- citadels visible in the fog!
- Arbiter - 6 respawn attempts
- Reduced Arbiter Respawn attempt as difficulty increases.
- respawns will be added to other pinnacle content later
- Copper citadel boss brought in line with other bosses
- a lot of uniques buffed
- mod weighting changed to make sure there are less bad mods
- some bug related to mods on crossbows and rings fixed
- runes can be overwritten
- many monsters and bosses adjusted (full list will be in the patch notes)
- item filters on consoles
- armor and Scavenged Plating buffed
- charm charges left and when they trigger will now be visible
- Uno's music fixed